Google revealed that WebGPU, a new technology that will allow Chrome browsers to utilise your graphics card to accelerate games, graphics, and AI, will be available soon.
Chrome 113, which is due out in a few weeks for Windows PCs (through Direct3D 12), MacOS (Metal), and ChromeOS, will have it enabled by default. (Vulkan).
Google claims that WebGPU will provide online programmes with better access to your graphics card, allowing developers to produce the same degree of graphics with significantly less code.
This could result in new and exciting Chrome browser-based 3D apps, as well as unquestionably better games.
At the same time, it will enable “three times improvements in machine learning model inferences,” according to the business. This could pave the way for locally running machine learning programs, such as NVIDIA Broadcast’s weird “eye contact” feature.
As developers begin to dig into it and create new applications, Google refers to the initial release as a “building block for future updates and enhancements.”
The API has been in development for over six years and should be available to Firefox and Safari in the future (Edge frequently gets features at the same time as Chrome) as well as new operating systems such as Android.
If you’re on the Chrome Beta track, you can test the functionality yourself using a demo called Babylon.js, which already has full WebGPU support.