NVIDIA’s DLSS 3 (Deep Learning Super Sampling 3) upscaling (Deep Learning Super Sampling 3) will soon be available for various high-profile titles.
To begin, Diablo IV will employ AI-based technologies when it launches on June 6th. If you have a GeForce RTX 40 series GPU, you may increase the resolution of the click-heavy action RPG without worrying about frame rate drops.
When Bethesda’s open-world vampire shooter Redfall launches on May 2nd, it will also support DLSS 3. If you enjoy arcade-style racing, you’ll be pleased to know that a Forza Horizon 5 update will include it on March 28th.
Soon, you may see larger gaming industry support. Epic is incorporating DLSS 3 support into Unreal Engine 5.2 via an upcoming plug-in, so developers won’t have to go to great efforts to include the performance-enhancing technology in their games.
Meanwhile, NVIDIA is making the technology’s characteristic frame creation available via an open-source platform.
DLSS 3 improves on previous incarnations by creating entire new frames rather than just pixels. Because it doesn’t rely on your computer’s processor, it’s especially handy for CPU-limited games like Cyberpunk 2077 and Microsoft Flight Simulator.
The catch, of course, is that it requires NVIDIA’s most recent hardware to be used. While the RTX 4070 Ti and RTX 40 laptop GPUs have made this more accessible, you’ll still need to invest significantly to reap the benefits.